Most commercial VTs cost less than a single RPG book (exception: with subscription-based VTTs, the cost can add up to much more, over time). The QuandaryĬhoice is generally a good thing, but since there so many VTTs, it can be extremely daunting to try to evaluate them all. Not only is it time-consuming, but often your experiences with a new VTT will feel tainted because it doesnʼt work the same way as another VTT that youʼve already tried. You must unlearn what you know and approach each new VTT with a fresh slate.
The following is a short summary of what I (and probably most VTT users) consider to be the VTTs that are worth a close look, because they see a fair amount of usage and have a sizable userbase. Pros: Well-rounded featureset that supports many types of games no scripting or XML editing requiredĬons: No support for shared interactive character sheets (bitmaps only) Togetherness Table They are presented in alphabetical order.
Pros: In-browser with custom dice for Fudge, Genesys.